using System;
using ns27;

namespace Triton.Game.Mapping
{
	[Attribute38("OverrideCustomDeathSpell")]
	public class OverrideCustomDeathSpell : SuperSpell
	{
		public Spell m_CustomDeathSpell => method_3<Spell>("m_CustomDeathSpell");

		public bool m_SuppressKeywordDeaths => method_2<bool>("m_SuppressKeywordDeaths");

		public float m_KeywordDeathDelay => method_2<float>("m_KeywordDeathDelay");

		public OverrideCustomDeathSpell(IntPtr address, string className)
			: base(address, className)
		{
		}

		public OverrideCustomDeathSpell(IntPtr address)
			: this(address, "OverrideCustomDeathSpell")
		{
		}

		public new void OnAction(SpellStateType prevStateType)
		{
			method_8("OnAction", prevStateType);
		}
	}
}
